James Hughes.

James Hughes is aspiring to work in animated/CG feature-length films as a character modeller and texturer, a graduate from Bristol School of Animation. He is specialising in 3D modelling, texturing and understanding the complete pipeline. Experienced with all stages of creating a final film and an understanding of a variety of programs, including Autodesk Maya, Zbrush, Substance Painter and the Adobe Suite. He is a hardworking, ambitious, motivated team member and strives to do the very best.